Donkey Kong Jr.
Something of a role reversal for this superb sequel to the seminal
1981 platform-based original, with
Mario now cast as the villain (the only Mario game in which this
occurred) and Donkey Kong the captured victim.
Donkey Kong's son, DK Junior, must rescue his captured father
from Mario's clutches by climbing and jumping his way over vines,
chains and platforms before he can reach his father. Junior has to
race against time while avoiding the horrible Snap Jaws, Nitpickers,
and Sparks released by Mario.
Like the original, Donkey Kong Junior features 4 different stages,
but in the US version, one or both of the middle stages are omitted
in the first 3 levels. In the Japanese versions, all 4 stages are
played in their logical order.
CAST OF CHARACTERS
- Donkey Kong Junior
- The baby ape in the white unitard with a big J printed on the
front, this is the son of Donkey Kong and he must rescue his father
from Mario's cage.
- Mario
- This game is quite possibly the ONLY game in Mario's long history
where he is the enemy.
- Donkey Kong
- Poor DK was captured by Mario after the events portrayed in Donkey
Kong. Now he must helplessly watch as his son comes to the rescue.
- Snapjaws
- These mechanical mouths must be avoided. Blue Snapjaws will drop
down a vine and continue to fall off the screen, while Red Snapjaws
will climb back up a vine and pose a more permanent threat.
- Nitpickers
- There are two types of Nitpickers in the game. Small Nitpickers
appear on the Springboard Stage and occasionally drop eggs on Junior
as they fly around the top branch. Large Nitpickers appear on the
Chains stage and weave back and forth in an attempt to hinder Junior's
chances at rescuing his father.
- Sparks
- These volts of electricity patrol the Mario's Hideout Stage. The
red variety follows the loop that they begin on while the blue version
follows the vertical strips from one level to the next as they drop to
the bottom of the screen.
- Fruit
- Junior will find various pieces of fruit scattered throughout each
stage that he will pluck when he touches them. The fruit will fall and
take out any enemy in its path until it reaches the bottom of the screen.
They are one of the best sources for bonus points.
- Keys
- On the Chains Stage, Junior must push 6 of these up a chain into the
lock positioned at the top of the stage. When he does, Papa will be set
free.
Trivia
The song that is played before the play is Bach's 'Toccata and Fugue
in D Minor'.
(arcade-history)