Super Contra

Super Contra title screen. Super Contra gameplay screenshot. Super Contra gameplay screenshot.
Super Contra gameplay screenshot. Super Contra gameplay screenshot. Super Contra gameplay screenshot.
Super Contra gameplay screenshot. Super Contra gameplay screenshot. Super Contra gameplay screenshot.

Super Contra icon This sequel to the 1987 original is set during the month of December in the year 2634. A disturbing distress signal from General Hal—who was on his way to South America in preparation for the GX Army's 7th military maneuvers—is received, reporting that the GX Army has suddenly revolted. The top branch of the federation forces calls in Bill and Lance to investigate the situation.

They arrive at the base ruins, only to find out that the GX Army's troops were being possessed by the same kind of mutated creatures they fought at Galuga in the original Contra. The situation is worsened by the fact that Bill and Lance will be killing their former comrades-in-arms.

Super Contra plays identically to its predecessor, with the usual mix of run-and-gun gameplay. The main difference was that the into-the-screen stages of the original Contra were replaced by overhead stages. In addition, weapons were now upgradable and represented by the actual guns themselves as opposed to the letter icons of the first game. Players have also gained the ability to duck underwater to avoid being shot. There are a total of five levels, many of which have sub-bosses. (arcade-history)

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